#include "stdafx.h"
#include "Quaternions.h"

#ifndef CAMERA_H
#define CAMERA_H
class Camera
{
public:
	float x,y,z;
	Quaternion orientation;

	Camera(){};

	Camera(float x,float y,float z)
	{
		this->x=x;
		this->y=y;
		this->z=z;
		orientation=Quaternion(1,0,0,0);
	}


};
#endif